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Class LDtkComponentLayerIntGridValues

Use for checking IntGrid values. The coordinates are usable for it's respective tilemaps. Accessible from IntGrid layer GameObjects.

Methods

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GetPositionsOfValue(Int32)

Get all Tilemap coordinates of a specific IntGrid value.

Parameters
Type Name Description
System.Int32 value
Returns
Type Description
UnityEngine.Vector3Int[]
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GetPositionsOfValueDefinition(LDtkDefinitionObjectIntGridValue)

Get all Tilemap coordinates of a specific IntGrid value.

Parameters
Type Name Description
LDtkDefinitionObjectIntGridValue value
Returns
Type Description
UnityEngine.Vector3Int[]
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GetValue(Vector3Int)

Get a IntGridValue tile at the coordinate for this layer. Returns 0 if a value at the coord doesn't exist. (empty tiles are an intgrid value of 0)

Parameters
Type Name Description
UnityEngine.Vector3Int coord
Returns
Type Description
System.Int32
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GetValueDefinition(Vector3Int)

Get a IntGridValue tile at the coordinate for this layer. Returns null if a value at the coord doesn't exist.

Parameters
Type Name Description
UnityEngine.Vector3Int coord
Returns
Type Description
LDtkDefinitionObjectIntGridValue
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