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Preferences

There are some editor-only preference options.
Find the preferences at Editor > Preferences > LDtk To Unity
Preferences

Write Profiled Imports

When enabled, Unity will write a .raw file to a "Profiler" folder in this root unity project upon importing any LDtk level or project.
These files can be opened from the profiler window to view the performance of an import.
Profiler
Only toggle on for analysis purposes; this has a performance overhead for every import and the files can also use a lot of storage, especially if deep profiling is enabled.

Verbose Logging

Toggling this on will log certain aspects of importing that would normally spam the console. Use if gathering statistics is useful.

  • Will log all of the postprocessor processes, their type, method, and order.

Level Identifier

Display the level identifiers at the bottom left of a level in the scene view, colored by their bgColor from LDtk.
Clicking the text selects the level object.
LevelIdentifier

Level Border

Toggle on to show the border of the levels in the scene, colored by their bgColor from LDtk.
When toggled on, there is a slider to customize the border width.
The line thickness is adjustable.
LevelBorder

Entity Identifier

Display the entity identifiers at the the entity objects that enable this visibility in LDtk, colored by their definition color (or first field's color) from LDtk.
Clicking the text selects the entity object.
EntityIdentifier

Entity Icon

Display the entity icons for the entities that enable this visibility in LDtk.
Clicking the image selects the entity GameObject.
EntityIcon

Entity Shape

Display entity shapes in the scene view (Rectangle, Ellipse, Cross).
The line thickness is adjustable.
There is also an option to only show hollow shapes.
There is also an option to only show the shape's border.
EntityShape

Entity Field References

Display entity reference fields in the scene view.
The line thickness is adjustable.
EntityRef

Entity Field Radius

Display entity float/int fields (that were set to display a radius) in the scene view.
The line thickness is adjustable.
FieldRadius

Entity Field Points

Display entity point fields in the scene view.
The line thickness is adjustable.
FieldPoints

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