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Class LDtkIntGridTile

The tile used for IntGridValues in LDtk. Not AutoLayers and Tile layers.
Inherit from this for more custom functionality if required.

Fields

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_colliderType

Field Value
Type Description
UnityEngine.Tilemaps.Tile.ColliderType

The collider type used on the tilemap.

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_customPhysicsSprite

Field Value
Type Description
UnityEngine.Sprite

The physics sprite used when _colliderType is set to Sprite.

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_gameObject

Field Value
Type Description
UnityEngine.GameObject

The optional GameObject to be placed at the tile's position.

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_physicsMaterial

Field Value
Type Description
UnityEngine.PhysicsMaterial2D

The optional physics material to be applied for this specific tile in a tilemap.

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_tilemapLayerMask

Field Value
Type Description
System.Int32

Sets the layer mask of this tile's tilemap.

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_tilemapTag

Field Value
Type Description
System.String

Sets the tag of this tile's tilemap.

Methods

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GetTileData(Vector3Int, ITilemap, ref TileData)

This TileBase inherited method for GetTileData.

Parameters
Type Name Description
UnityEngine.Vector3Int position

Position on the tilemap.

UnityEngine.Tilemaps.ITilemap tilemap

The tilemap.

UnityEngine.Tilemaps.TileData tileData

TileData to set.

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StartUp(Vector3Int, ITilemap, GameObject)

This TileBase inherited method for StartUp.

Parameters
Type Name Description
UnityEngine.Vector3Int position

Position on the tilemap.

UnityEngine.Tilemaps.ITilemap tilemap

The tilemap.

UnityEngine.GameObject go

The instantiated GameObject.

Returns
Type Description
System.Boolean

Always true.

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