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Class LDtkTilesetTile

The tile used for AutoLayers and Tile layers in LDtk. It can have collision shapes configured from the tileset file's sprite editor.

Properties

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AnimatedSprites

Type Description
UnityEngine.Sprite[]
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AnimationSpeedMax

Type Description
System.Single
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AnimationSpeedMin

Type Description
System.Single
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AnimationStartFrameMax

Type Description
System.Int32
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AnimationStartFrameMin

Type Description
System.Int32
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AnimationStartTimeMax

Type Description
System.Single
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AnimationStartTimeMin

Type Description
System.Single
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CustomData

Type Description
System.String
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EnumTagValues

The enum tag values as strings. Opt to use GetEnumTagValues<TEnum>() to get them formatted as enum-typed values

Type Description
System.Collections.Generic.IReadOnlyList<System.String>
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Sprite

Type Description
UnityEngine.Sprite
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TileId

Type Description
System.Int32
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Type

Type Description
UnityEngine.Tilemaps.Tile.ColliderType

Methods

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GetEnumTagValues<TEnum>()

A helper method to get all the enum values converted into it's generated C# type.

Returns
Type Description
TEnum[]

The enum values convert

Type Parameters
Name Description
TEnum

Use an enum type that was generated by the project importer.

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GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)

Parameters
Type Name Description
UnityEngine.Vector3Int position
UnityEngine.Tilemaps.ITilemap tilemap
UnityEngine.Tilemaps.TileAnimationData data
Returns
Type Description
System.Boolean
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GetTileData(Vector3Int, ITilemap, ref TileData)

Parameters
Type Name Description
UnityEngine.Vector3Int position
UnityEngine.Tilemaps.ITilemap tilemap
UnityEngine.Tilemaps.TileData tileData
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HasEnumTagValue<TEnum>()

If a tile has an enum tag value

Returns
Type Description
System.Boolean
Type Parameters
Name Description
TEnum

Use an enum type that was generated by the project importer.

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